Friday, April 29, 2011

Where would we be without you DOOM

I really don't want to do a game review this Friday. I haven't been playing other then DOOM, mainly DOOM II. Really I haven't even been playing through the game, more just deathmatches and working on levels. Funny thing, I haven't beat Call of Duty: Black Ops or Modern Warfare 2. I just play their online, and fuck is it good. We were talking about DOOM right? If it weren't for DOOM, Call of Duty wouldn't be around. We also can't say that DOOM started the first person shooter genre. Wolfenstein 3D came out before DOOM but was also done by id software. That wasn't the first, first person perspective game, 3D Monster Maze was credited as the first.

I guess we should start will Wolfenstein 3D, you play as B.J. Blazkowic trying to escape Castle Wolfenstein, and take down the Nazi regime. The game play consist of complete episodes, each episode is made up of ten levels. One of these levels is a bonus level so it's nine levels per episode. To complete a level, one must reach the exit door at the end of the level. This is the main structure of Wolfenstein and Doom. It is quite linear compared to todays standards but mind blowing back then.

DOOM just sort of took Wolfstein 3D and rev'd it up to top gear. In DOOM you are a space marine working for Union Aerospace Corporation (UAC). UAC has a scientific lab on Mar's Moon Phobos. In this lab UAC is working on teleportation, by using gateways from Phobos to another Martian Moon Deimos. During the research something goes wrong and a portal is open in hell. Demons and spirits from hell appear on Phobos and infect or kill the residents of the UAC lab. The unnamed marine and his squad in called in and you are left to guard the barracks. Over the radio you hear screams and gunfire but never hear back from you squad.

So it up to you to stop the forces of hell from reaching earth. Both story lines of the games are never actually in the game, just in the instruction manuals. The game starts at the begiining of the action and that is good with me. Wolfenstein 3D and DOOM were released as shareware for DOS, it did extremely well quick. I would really like to tell you about id software, how they formed and developed Wolfenstein 3D and DOOM. It is a very interesting story, reminded me of facebook's story really.

It is easy enough to find out the story online with wikipedia or alike. I just really want to talk about about deathmatch and user created content. id software were pioneers for the gaming industry, their games were the first to allow players to read code and edit their own levels and entire games if they wanted. I think this is one of the main reason DOOM did so well and was played for so long. People today still make levels for DOOM. Plus deathmatch, one of the biggest feature in games today is the ability to play against non computer enemies.

User creation is some of the cool thing to happen to games. I was into making levels in DOOM when it first came out, I was to young and the program was just too hard for me. I make levels now as you can tell. Other games incorporated other form of creation, one I can think of is Tony Hawk Pro Skater 2. You could create your own skatepark, save it a memory card and play it at a friends house. Or how about Little Big Planet the game completely made from user created content. Of course the game what made by a develop, Media Molecule, and includes 50 original levels, but today there is close to 3 million user created levels online. Shit let's not forget Excitebike, I made some bad ass tracks.

A majority of gamers today mainly play Call of Duty online multiplayer. It is amazing how many people exclusively only play Call of Duty. I mean it is a great game and I think has some of the best online gameplay to date. Quake was the first game the really got the deathmatch game play rolling. I knew tons of kids that play quake like there was no tomorrow. Quake was one the first game to hold tournaments, Quake just took head to head multiplayer to a new level. Quake is also a id software product.

We all can thank id software for shaping the face of gaming to what it is today. This out Wolfenstein 3D, DOOM and Quake game would be a lot different. I all so want to apologize for this post, I really didn't feel like writing today, so if this post is shit you know why.

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